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Lightning Administrator
Joined: 14 Feb 2007 Posts: 601
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Post: #1 Posted: January 05, 2009, 2:17 PM Post subject: New Year |
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It is a new year and work continues. I've made a few improvements since the last N'Sider beta but not enough to consider another release yet. I had planned on getting a lot more done over the Christmas break I had from work, however, the constant calls I got from work trashed that idea.
So what is the current status of the emulator? Just about everything except floating point math is implemented, although I do have a couple straggling functions that are not floating point to complete.
A massive core change was done to cut down on processing data, however some of the textures are now broke. Most textures are corrected but I still have 2 or 3 texture bugs that I'm still tracking.
Still no sound. Memory cards are still half implemented. They are seen but still seen as full with no saves. Haven't figured that one out yet either.
Sadly, at the moment, I'm the sole programmer working on the emulator. Shizzy is MIA. You could ask why I haven't tried to get others to help, well, the honest answer is that few people actually enjoy such a challenge and will stick with it.
Any other questions? I'm not going to answer all questions, but will answer as I see fit. _________________ If you do not push the limits, then you do not know what limits exist. |
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ShadowFX Gekkobot

Joined: 27 Mar 2007 Posts: 125 Location: The Netherlands
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Post: #2 Posted: January 05, 2009, 6:19 PM Post subject: |
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First of all, happy new year and may it be a healthy one!
It's good that you are so open to your userbase and that you continued to update Gekko. Of course it's a shame that you're still the only one on this project but I can understand how devoted and motivated a person must be to continue developing such a beast.
You say just about everything is implemented, is this also true for graphical emulation or are you only referring to the core? I'm a bit curious as to what components of the GameCube inners workings are already emulated and how far. I'm not too technical so I apologize for asking it.
Sound emulation is something that not even the Dolphin team has managed to tackle properly yet. It seems the lack of documentation and complete reverse engineering is holding the emulation back in this area. _________________ "Change is inevitable; progress is optional" |
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ExodusC Gekko Beta Tester

Joined: 11 Feb 2007 Posts: 499 Location: East Coast, USA
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Post: #3 Posted: January 05, 2009, 9:57 PM Post subject: |
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I'm glad to hear you've gotten some work done.
Sorry I've not been in IRC, I've been really bogged down with school and other things.
However, I have started coming back in, so if you have time, drop in sometime. |
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Lightning Administrator
Joined: 14 Feb 2007 Posts: 601
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Post: #4 Posted: January 06, 2009, 12:48 AM Post subject: |
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There is enough implemented that a number of games run. There are still some graphical glitches that have to be tracked down.
As for the games that do not run, most of them revolve around the sound. Dolphin has a high level part of the sound implemented, a semi-hack in a away, that allows the games to get the results expected from the sound chip.
Memory cards are still on the fritz. They exist but games see them as full and after trying to format them see them as corrupt.
I've been working on the core for awhile and am now taking a break from it to fix the graphical problems and then look into things like the memory cards failing. _________________ If you do not push the limits, then you do not know what limits exist. |
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[SS] Starscream Gekkozoid
Joined: 16 Mar 2007 Posts: 455 Location: Florida
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Post: #5 Posted: January 07, 2009, 1:29 AM Post subject: |
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Happy New Year. We are still here with you as far as people who are doing nothing to help you can be.  _________________ Laptop PC
OS: Windows 7 Home Edition - 64-bit
CPU: AMD Athlon II Dual-Core M300, 2.0 GHz
GPU: ATI Radeon Mobility HD 4200 256MB
Memory: 4GB DDR2 |
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sercio Gekkobot

Joined: 16 Feb 2007 Posts: 155 Location: Berlin / Germany
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Post: #6 Posted: January 07, 2009, 9:39 PM Post subject: |
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Happy new year from me too!
Its sad to hear you working alone and its even more sad i cant help.
Unfortunalty i dont find enough time to join this project... i bet you already wondering where i am
Im still a bit disappointed about youre not going to add 64bit/dualcore support but its youre decision and i will accept it.
Im 100% behind ya and i still expect you will make gekko even more better  |
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joetraff Member
Joined: 25 Jul 2010 Posts: 2
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Post: #7 Posted: July 25, 2010, 5:23 PM Post subject: |
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| sercio wrote: | Happy new year from me too!
Its sad to hear you working alone and its even more sad i cant help.
Unfortunalty i dont find enough time to join this project... i bet you already wondering where i am
Im still a bit disappointed about youre not going to add 64bit/dualcore support but its youre decision and i will accept it.
Im 100% behind ya and i still expect you will make gekko even more better  |
Fully agree with you.
You just said my words.  _________________ debt solutions |
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[SS] Starscream Gekkozoid
Joined: 16 Mar 2007 Posts: 455 Location: Florida
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Post: #8 Posted: September 01, 2010, 3:19 PM Post subject: |
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Hey Joe, we're glad you're here and that you're getting into the Gekko emulator, but it's not a good idea to post in 3-year-old topics for no real reason. _________________ Laptop PC
OS: Windows 7 Home Edition - 64-bit
CPU: AMD Athlon II Dual-Core M300, 2.0 GHz
GPU: ATI Radeon Mobility HD 4200 256MB
Memory: 4GB DDR2 |
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