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Lightning
Administrator


Joined: 14 Feb 2007
Posts: 601

Post: #1   PostPosted: January 05, 2009, 2:17 PM    Post subject: New Year Reply with quote

It is a new year and work continues. I've made a few improvements since the last N'Sider beta but not enough to consider another release yet. I had planned on getting a lot more done over the Christmas break I had from work, however, the constant calls I got from work trashed that idea.

So what is the current status of the emulator? Just about everything except floating point math is implemented, although I do have a couple straggling functions that are not floating point to complete.

A massive core change was done to cut down on processing data, however some of the textures are now broke. Most textures are corrected but I still have 2 or 3 texture bugs that I'm still tracking.

Still no sound. Memory cards are still half implemented. They are seen but still seen as full with no saves. Haven't figured that one out yet either.

Sadly, at the moment, I'm the sole programmer working on the emulator. Shizzy is MIA. You could ask why I haven't tried to get others to help, well, the honest answer is that few people actually enjoy such a challenge and will stick with it.

Any other questions? I'm not going to answer all questions, but will answer as I see fit.
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ShadowFX
Gekkobot


Joined: 27 Mar 2007
Posts: 125
Location: The Netherlands

Post: #2   PostPosted: January 05, 2009, 6:19 PM    Post subject: Reply with quote

First of all, happy new year and may it be a healthy one!

It's good that you are so open to your userbase and that you continued to update Gekko. Of course it's a shame that you're still the only one on this project but I can understand how devoted and motivated a person must be to continue developing such a beast.

You say just about everything is implemented, is this also true for graphical emulation or are you only referring to the core? I'm a bit curious as to what components of the GameCube inners workings are already emulated and how far. I'm not too technical so I apologize for asking it.

Sound emulation is something that not even the Dolphin team has managed to tackle properly yet. It seems the lack of documentation and complete reverse engineering is holding the emulation back in this area.
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ExodusC
Gekko Beta Tester


Joined: 11 Feb 2007
Posts: 499
Location: East Coast, USA

Post: #3   PostPosted: January 05, 2009, 9:57 PM    Post subject: Reply with quote

I'm glad to hear you've gotten some work done.

Sorry I've not been in IRC, I've been really bogged down with school and other things.

However, I have started coming back in, so if you have time, drop in sometime.
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Lightning
Administrator


Joined: 14 Feb 2007
Posts: 601

Post: #4   PostPosted: January 06, 2009, 12:48 AM    Post subject: Reply with quote

There is enough implemented that a number of games run. There are still some graphical glitches that have to be tracked down.

As for the games that do not run, most of them revolve around the sound. Dolphin has a high level part of the sound implemented, a semi-hack in a away, that allows the games to get the results expected from the sound chip.

Memory cards are still on the fritz. They exist but games see them as full and after trying to format them see them as corrupt.

I've been working on the core for awhile and am now taking a break from it to fix the graphical problems and then look into things like the memory cards failing.
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[SS] Starscream
Gekkozoid


Joined: 16 Mar 2007
Posts: 455
Location: Florida

Post: #5   PostPosted: January 07, 2009, 1:29 AM    Post subject: Reply with quote

Happy New Year. We are still here with you as far as people who are doing nothing to help you can be. Smile
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sercio
Gekkobot


Joined: 16 Feb 2007
Posts: 155
Location: Berlin / Germany

Post: #6   PostPosted: January 07, 2009, 9:39 PM    Post subject: Reply with quote

Happy new year from me too!
Its sad to hear you working alone and its even more sad i cant help.
Unfortunalty i dont find enough time to join this project... i bet you already wondering where i am Razz
Im still a bit disappointed about youre not going to add 64bit/dualcore support but its youre decision and i will accept it.
Im 100% behind ya and i still expect you will make gekko even more better Smile
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joetraff
Member


Joined: 25 Jul 2010
Posts: 2

Post: #7   PostPosted: July 25, 2010, 5:23 PM    Post subject: Reply with quote

sercio wrote:
Happy new year from me too!
Its sad to hear you working alone and its even more sad i cant help.
Unfortunalty i dont find enough time to join this project... i bet you already wondering where i am Razz
Im still a bit disappointed about youre not going to add 64bit/dualcore support but its youre decision and i will accept it.
Im 100% behind ya and i still expect you will make gekko even more better Smile

Fully agree with you.
You just said my words. Smile
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[SS] Starscream
Gekkozoid


Joined: 16 Mar 2007
Posts: 455
Location: Florida

Post: #8   PostPosted: September 01, 2010, 3:19 PM    Post subject: Reply with quote

Hey Joe, we're glad you're here and that you're getting into the Gekko emulator, but it's not a good idea to post in 3-year-old topics for no real reason.
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