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Crash Bandicoot Goes In Game!

 
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Chrono Archangel
Administrator


Joined: 27 Jan 2007
Posts: 471

Post: #1   PostPosted: February 04, 2007, 2:27 PM    Post subject: Crash Bandicoot Goes In Game! Reply with quote

My good friend Chrono has just informed me that Crash Bandicoot goes in game in the latest build of Gekko, something that I was not recently aware of. Also, thanks goes to him for putting the finishing touches on the website and giving you guys more screenshots to look at, without him you'd all still be staring at pong Wink



Enjoy, there's much more to come! Check out media for more Crash Bandicoot screenshots as well.


Last edited by Chrono Archangel on March 18, 2007, 2:25 AM; edited 1 time in total
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Chrono Archangel
Administrator


Joined: 27 Jan 2007
Posts: 471

Post: #2   PostPosted: February 06, 2007, 12:10 AM    Post subject: Reply with quote

Alright, had to delete the replies on this one guys. Sorry.

For some reason it was the only thread that was screwed up on the mainpage.... and seems ok now...

No clue whatsoever why it acted up like that
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hcs
Gekko Developer


Joined: 04 Feb 2007
Posts: 7
Location: New Jersey

Post: #3   PostPosted: February 06, 2007, 12:15 AM    Post subject: Reply with quote

Thou shalt not admit what thou dost not understand.
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JKKDARK
Gekkobot


Joined: 05 Feb 2007
Posts: 102
Location: Munich, Germany

Post: #4   PostPosted: February 06, 2007, 2:29 AM    Post subject: Reply with quote

How many fps did you get? Smile
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Gizmo
Member


Joined: 06 Feb 2007
Posts: 1

Post: #5   PostPosted: February 06, 2007, 6:35 AM    Post subject: Reply with quote

This is pretty awesome I wouldn't even mind the FPS as long as it goes in game, great job!
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ExodusC
Gekko Beta Tester


Joined: 11 Feb 2007
Posts: 499
Location: East Coast, USA

Post: #6   PostPosted: February 11, 2007, 7:24 AM    Post subject: Reply with quote

Very cool, I'd love to see some other screenshots of games, maybe even get a Beta Compatibility List going.
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