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Lightning Administrator
Joined: 14 Feb 2007 Posts: 601
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Post: #1 Posted: December 02, 2009, 1:34 PM Post subject: Releasing 0.3 |
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We are releasing 0.3. If you are a N'Sider then it should be available to you, otherwise I'm sorry. I know Dolphin is ahead enough that there is no reason to make this public as it would only turn into "dolphin can do this why can't you". Maybe if I can get these memory card bugs resolved.
I know it has been a long time coming and am sorry for the delay in the release. I can only hope this next year will be better. _________________ If you do not push the limits, then you do not know what limits exist. |
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Chrono Archangel Administrator

Joined: 27 Jan 2007 Posts: 471
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Post: #2 Posted: December 02, 2009, 1:36 PM Post subject: |
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| Very nice! |
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ShizZy Administrator

Joined: 05 Feb 2007 Posts: 170 Location: RI, USofA
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Post: #3 Posted: December 02, 2009, 1:50 PM Post subject: |
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Man... I need to get back into this project. I love/miss it so much... I need to find a way not to be so overwhelmed by school. Lightning, can we get a list of changes that actually made it into this cut? _________________ [ShizZy]
www.Gekko-Emu.com |
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Chrono Archangel Administrator

Joined: 27 Jan 2007 Posts: 471
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Post: #4 Posted: December 02, 2009, 1:55 PM Post subject: |
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Ohhh and while GameList.ini was included in the Supporting Files, it is no longer used by Gekko....
Lightning can you update the supporting files with the appropriate memcrc.txt and memcrc-patch.txt? I don't have access to the FTP right now
Last edited by Chrono Archangel on December 02, 2009, 1:56 PM; edited 1 time in total |
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Lightning Administrator
Joined: 14 Feb 2007 Posts: 601
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Post: #5 Posted: December 02, 2009, 1:56 PM Post subject: |
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Without going into all details, this should be the list of changes
- Massive rewrite of memory interaction to swap ram access (Lightning)
- Rewrite of HLE function detection and patching (Lightning)
- Added 41 new opcodes to the Dynarec and cache enhancements of instructions (Lightning)
- Various video optimizations (Lightning)
- Memory card support started. Still not functional (Lightning)
- Correct breakpoint functionality in interpreter mode (Lightning)
- Texture format decode corrections (Shizzy)
- BlendOp Src/Dst Alpha fixes (Shizzy)
_________________ If you do not push the limits, then you do not know what limits exist. |
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still_life Member
Joined: 05 Dec 2009 Posts: 1
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Post: #6 Posted: December 05, 2009, 10:22 PM Post subject: Still Looking For Help? |
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If you guys are still looking for some help I have some emulation experience and lots of coding experience in the following languages: C, C++, Lisp, and Ruby. I don't own a GameCube, but if you guys can give me something to work on I can probably get it done
PS. I have a github account under the name etscrivner if you want to look at some code. |
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ShadowFX Gekkobot

Joined: 27 Mar 2007 Posts: 125 Location: The Netherlands
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Post: #7 Posted: December 06, 2009, 4:55 AM Post subject: Re: Still Looking For Help? |
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| still_life wrote: | | If you guys are still looking for some help |
I suppose any sort of help is welcome
Gekko needs way more polishing in the GUI department, if you ask me. Usability can help people in getting more interest in the project. _________________ "Change is inevitable; progress is optional" |
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FlotsamX Member
Joined: 06 Dec 2009 Posts: 3
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Post: #8 Posted: December 06, 2009, 1:07 PM Post subject: |
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| Why is this N'sider only? The excuse that people would talk down on the emulator just because Dolphin can perform better seems like... well, just that. An excuse. I love to see an emulator gain ground, and I love to put out insightful information for the devs, such as compatibility info. I have over 50 untested games that I would love to do some tests on with Gekko, but it's been N'sider all this time. At the current rate, I can easily see Gekko becoming a very nice alternative for Dolphin when it comes to speed. It's handling games very well, even in its infancy, so I hope you can release a public build soon. |
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Albert Wesker Emu-maniac
Joined: 01 May 2007 Posts: 29
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Post: #9 Posted: December 06, 2009, 2:15 PM Post subject: |
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| When you want that the public is interested you have to give them something great, and Gekko is still in developement, nothing will happen exept the people say "but dolphin can run this and this game with this and this speed." Speed is something on which gekko will win the race, but before the compatibility must be better , or do you take for example gcube or something instead of dolphin? |
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FlotsamX Member
Joined: 06 Dec 2009 Posts: 3
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Post: #10 Posted: December 06, 2009, 2:55 PM Post subject: |
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| Albert Wesker wrote: | | When you want that the public is interested you have to give them something great, and Gekko is still in developement, nothing will happen exept the people say "but dolphin can run this and this game with this and this speed." Speed is something on which gekko will win the race, but before the compatibility must be better , or do you take for example gcube or something instead of dolphin? |
It still seems like an excuse, love. The only people that say that are ignorant immature people who don't appreciate good work. I followed P64 from its first version to now, Dolphin from 2004 onwards, and I would gladly follow this emulator's development from beginning to end, if that were only a possibility. It's hard to get excited about an emulator you know hardly anything about. It kind of defeats the purpose of making this big board and forum for the public, when the emulator and a great deal of the info on it hasn't even been revealed. |
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Chrono Archangel Administrator

Joined: 27 Jan 2007 Posts: 471
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Post: #11 Posted: December 06, 2009, 4:32 PM Post subject: |
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0.3 has always been planned as an N'Sider release. However nothing is decided on the future releases. (We want to have more frequent releases but the work is just to big for a single person.)
We have talked about public releases before and they might come but until then... hang tight. |
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Lightning Administrator
Joined: 14 Feb 2007 Posts: 601
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Post: #12 Posted: December 07, 2009, 8:57 AM Post subject: |
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FlotsamX, a large part of the reason that I've kept it N'Siders only so far is that I still see it as beta and test code. Because of my day to day job as a programmer I end up looking at the state of Gekko as a holdback from being public.
Sure, I could cut public releases but at the speed that I am able to develop it would likely lead to others not caring, after all, few games are completely playable without issues, no sound, graphical glitches all over, GUI is extremely basic, no ability to do a save state, no memory cards, the list goes on.
If I knew things would progress faster or that things were more stable (heck, you can't even load up a new game after starting one without issues at the moment) then I'd happily release public versions. _________________ If you do not push the limits, then you do not know what limits exist. |
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AerosolSP Member
Joined: 22 Mar 2008 Posts: 23
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Post: #13 Posted: December 07, 2009, 4:15 PM Post subject: |
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| Well done. I check in every so often to see how you guys are doing and to give my support. Keep it up and dont forget that many of us would be more than happy to help you in any way that we can. Keep it up! |
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FlotsamX Member
Joined: 06 Dec 2009 Posts: 3
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Post: #14 Posted: December 07, 2009, 11:29 PM Post subject: |
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| Lightning wrote: | FlotsamX, a large part of the reason that I've kept it N'Siders only so far is that I still see it as beta and test code. Because of my day to day job as a programmer I end up looking at the state of Gekko as a holdback from being public.
Sure, I could cut public releases but at the speed that I am able to develop it would likely lead to others not caring, after all, few games are completely playable without issues, no sound, graphical glitches all over, GUI is extremely basic, no ability to do a save state, no memory cards, the list goes on.
If I knew things would progress faster or that things were more stable (heck, you can't even load up a new game after starting one without issues at the moment) then I'd happily release public versions. |
Now that seems like a valid reason. I guess if an emulator does have all these documented *major* problems that need an extended amount of time to fix, there's no sense in releasing it onto the public until they're fixed.
Good luck! |
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Butz_san Member
Joined: 08 Dec 2009 Posts: 1
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Post: #15 Posted: December 08, 2009, 7:31 PM Post subject: |
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That's awesome news!, good luck with Gekko guys  |
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